// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StateGraphTests : TestModuleRules { static StateGraphTests() { TestMetadata = new Metadata(); TestMetadata.TestName = "StateGraph"; TestMetadata.TestShortName = "State Graph"; } public StateGraphTests(ReadOnlyTargetRules Target) : base(Target) { OptimizeCode = CodeOptimization.Never; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "StateGraph" }); } }