// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.All)] public class SpatialReadinessTestsTarget : TestTargetRules { public SpatialReadinessTestsTarget(TargetInfo Target) : base(Target) { bUsePlatformFileStub = true; bMockEngineDefaults = true; } }