// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SpatialReadinessTests : TestModuleRules { static SpatialReadinessTests() { TestMetadata = new Metadata() { TestName = "SpatialReadinessTests", TestShortName = "SpatialReadinessTests", }; } public SpatialReadinessTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "ApplicationCore", "Core", "SpatialReadiness", "Chaos", }); } }