// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class XmlSerialization : ModuleRules { public XmlSerialization(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "pugixml", "Serialization", } ); } }