// Copyright Epic Games, Inc. All Rights Reserved. #include "XmlSerializationModule.h" #include "Modules/ModuleManager.h" DEFINE_LOG_CATEGORY(LogXmlSerialization); void FXmlSerializationModule::StartupModule() { } void FXmlSerializationModule::ShutdownModule() { } IMPLEMENT_MODULE(FXmlSerializationModule, XmlSerialization)