// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SceneStateEditor : ModuleRules { public SceneStateEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "SceneState", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", } ); } }