// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Blueprint/BlueprintExtension.h" #include "SceneStateBlueprintExtension.generated.h" UCLASS(MinimalAPI) class USceneStateBlueprintExtension : public UBlueprintExtension { GENERATED_BODY() //~ Begin UBlueprintExtension virtual void GetAllGraphs(TArray& OutGraphs) const override; //~ End UBlueprintExtension };