// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #define UE_API RUNTIMETELEMETRY_API class FRuntimeTelemetryModule : public IModuleInterface { public: // IModuleInterface UE_API virtual void StartupModule() override; UE_API virtual void ShutdownModule() override; private: }; #undef UE_API