// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderGridDeveloper : ModuleRules { public RenderGridDeveloper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //PCHUsage = PCHUsageMode.NoPCHs; //bUseUnity = false; PublicDependencyModuleNames.AddRange( new string[] { "Blutility", "Core", "CoreUObject", "Engine", "KismetCompiler", } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Engine", "GraphEditor", "RenderGrid", "Slate", "SlateCore", "UnrealEd", } ); } }