// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RazerChromaEditor : ModuleRules { public RazerChromaEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MediaAssets", "UnrealEd", "Engine", "RazerChromaDevices", "SlateCore", "Slate", "ToolMenus", "Projects" }); PrivateDependencyModuleNames.Add("RazerChromaSDK"); } } }