// Copyright Epic Games, Inc. All Rights Reserved. #include "QuicQueues.h" void FQuicQueues::ConsumeMessages() { const double CurrentTime = FPlatformTime::Seconds(); if (CurrentTime < (LastConsumed + ConsumeInterval.GetTotalSeconds())) { return; } ConsumeInboundMessages(); ProcessInboundBuffers(); ConsumeOutboundMessages(); LastConsumed = FPlatformTime::Seconds(); }