// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class PythonScriptPluginPreload : ModuleRules { public PythonScriptPluginPreload(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); if (Target.bBuildEditor) { PrivateIncludePathModuleNames.AddRange( new string[] { "Python3", } ); } else { PrivateDefinitions.Add("WITH_PYTHON=0"); } } } }