// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PluginTemplateTool : ModuleRules { public PluginTemplateTool(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "PluginBrowser", "ToolWidgets", "EditorWidgets", "WorkspaceMenuStructure", } ); } }