// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PlainPropsUObject : ModuleRules { public PlainPropsUObject(ReadOnlyTargetRules Target) : base(Target) { bDisableStaticAnalysis = true; CppStandard = CppStandardVersion.Cpp20; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "CorePreciseFP", "Engine", "PlainProps" }); } }