// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PlainPropsTypes.h" #include "Containers/StringFwd.h" namespace PlainProps { template PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); template<> PLAINPROPS_API TOptional Parse(FUtf8StringView String); /////////////////////////////////////////////////////////////////////////////// void PLAINPROPS_API ParseYamlBatch(TArray64& OutBinary, FUtf8StringView Yaml); } // namespace PlainProps