// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PlainPropsRead.h" #include "Containers/ArrayView.h" #include "Memory/MemoryFwd.h" #include "Templates/UniquePtr.h" namespace PlainProps { class FCustomBindings; class FSchemaBindings; struct FLoadBatch; struct FLoadBatchDeleter { PLAINPROPS_API void operator()(FLoadBatch* Ptr) const; }; using FLoadBatchPtr = TUniquePtr; [[nodiscard]] PLAINPROPS_API FLoadBatchPtr CreateLoadPlans(FSchemaBatchId BatchId,const FCustomBindings& Customs, const FSchemaBindings& Schemas, TConstArrayView RuntimeIds, ESchemaFormat Format); PLAINPROPS_API void LoadStruct(void* Dst, FByteReader Src, FStructSchemaId LoadId, const FLoadBatch& Batch); PLAINPROPS_API void ConstructAndLoadStruct(void* Dst, FByteReader Src, FStructSchemaId LoadId, const FLoadBatch& Batch); } // namespace PlainProps