// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PlainPropsTypes.h" #include "Containers/ContainersFwd.h" #include "Memory/MemoryFwd.h" namespace PlainProps { class FSchemaBatchId; struct FStructView; [[nodiscard]] FSchemaBatchId ParseBatch(TArray64& OutData, TArray& OutObjects, FUtf8StringView YamlView); } // namespace PlainProps