// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Features/IModularFeature.h" class IPhysicsControlOperatorViewerInterface : public IModularFeature { public: static FName GetModularFeatureName() { static FName FeatureName = FName(TEXT("PhysicsControlViewerInterface")); return FeatureName; } virtual void OpenOperatorNamesTab() = 0; virtual void CloseOperatorNamesTab() = 0; virtual void ToggleOperatorNamesTab() = 0; virtual bool IsOperatorNamesTabOpen() = 0; virtual void RequestRefresh() = 0; };