// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class NNERuntimeRDGUtils : ModuleRules { public NNERuntimeRDGUtils(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.Add("NNE"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects", "NNEHlslShaders", "NNERuntimeRDGData", "NNERuntimeRDGProtobufEditor", "NNERuntimeRDGOnnxruntimeEditor", "NNERuntimeRDGOnnxEditor" } ); } }