// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NNERuntimeIREEEditor : ModuleRules { public NNERuntimeIREEEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "MainFrame", "NNE", "NNERuntimeIREE", "Slate", "SlateCore", "UnrealEd" } ); } }