// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" struct FGuid; namespace CustomizableObjectPopulation { // Custom serialization version for assets/classes in the CustomizableObjectPopulation and CustomizableObjectPopulationEditor modules struct CUSTOMIZABLEOBJECTPOPULATION_API FCustomizableObjectPopulationCustomVersion { enum Type { // Before any version changes were made in the plugin BeforeCustomVersionWasAdded = 0, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number const static FGuid GUID; private: FCustomizableObjectPopulationCustomVersion() {} }; } //namespace CustomizableObjectPopulation