// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MovieSceneAnimMixerEditor : ModuleRules { public MovieSceneAnimMixerEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraph", "AnimGraphRuntime", "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "BlueprintGraph", "Engine", "MovieScene", "MovieSceneAnimMixer", "MovieSceneTracks", "MovieSceneTools", "Sequencer", "SequencerCore", "Slate", "SlateCore", "UnrealEd", } ); } } }