// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MoverMassIntegration : ModuleRules { public MoverMassIntegration(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Mover", "MassActors", "MassEntity", "MassSpawner", "MassCommon", "MassMovement" } ); } }