// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MotoSynthEditor : ModuleRules { public MotoSynthEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "AudioEditor", "MotoSynth", "AudioMixer", "ToolMenus", "Slate", "SlateCore", "ContentBrowser", } ); PrivateDependencyModuleNames.AddRange ( new string[] { "DeveloperSettings", } ); PrivateIncludePathModuleNames.AddRange ( new string[] { "AssetTools" } ); } } }