// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundExperimentalRuntimeModule.h" #include "MetasoundCatMixerNode.h" #include "MetasoundChannelAgnosticType.h" #include "MetasoundDataTypeRegistrationMacro.h" #include "Misc/Paths.h" #include "Modules/ModuleManager.h" void FMetasoundExperimentalRuntimeModule::StartupModule() { FMetasoundFrontendRegistryContainer::Get()->RegisterPendingNodes(); // Datatypes. //Metasound::Frontend::RegisterDataType(); } void FMetasoundExperimentalRuntimeModule::ShutdownModule() { } IMPLEMENT_MODULE(FMetasoundExperimentalRuntimeModule, MetasoundExperimentalRuntime); //#if WITH_ENGINE //#error ("Being linked with Engine") //#endif //