// Copyright Epic Games, Inc. All Rights Reserved. #if 0 #pragma once #include "MetasoundFacade.h" #include "MetasoundNodeInterface.h" #include "Templates/SharedPointer.h" namespace Metasound { class FCatMixerNode final : public FNodeFacade { public: explicit FCatMixerNode(FNodeData InNodeData, TSharedRef InClassMetadata); virtual ~FCatMixerNode() override = default; static FNodeClassMetadata CreateNodeClassMetadata(); }; } #endif //