// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "TypeFamily/ChannelTypeFamily.h" class FAudioCoreExperimentalModule final : public IModuleInterface { public: virtual void StartupModule() override { Audio::RegisterChannelLayouts(); } virtual void ShutdownModule() override {} }; IMPLEMENT_MODULE(FAudioCoreExperimentalModule, AudioExperimentalRuntime)