// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MeshResizingEngine : ModuleRules { public MeshResizingEngine(ReadOnlyTargetRules Target) : base(Target) { bTreatAsEngineModule = true; PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } } }