// Copyright Epic Games, Inc. All Rights Reserved. #include "LearningTraining.h" void FLearningTrainingModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module } void FLearningTrainingModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. } IMPLEMENT_MODULE(FLearningTrainingModule, LearningTraining)