// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ComponentVisualizer.h" /** * Adds a rectangle denoting the area covered by a landscape texture patch when it is selected in editor. */ class LANDSCAPEPATCHEDITORONLY_API FLandscapeTexturePatchVisualizer : public FComponentVisualizer { private: virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override; };