// Copyright Epic Games, Inc. All Rights Reserved. #include "InteractionInterfaceModule.h" #include "Modules/ModuleManager.h" FInteractionInterfaceModule& FInteractionInterfaceModule::Get() { static FInteractionInterfaceModule& Singleton = FModuleManager::LoadModuleChecked("InteractionInterface"); return Singleton; } bool FInteractionInterfaceModule::IsAvailable() { return FModuleManager::Get().IsModuleLoaded("InteractionInterface"); } IMPLEMENT_MODULE(FInteractionInterfaceModule, InteractableInterface)