// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryFlowMeshProcessing : ModuleRules { public GeometryFlowMeshProcessing(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "GeometryCore", "GeometryAlgorithms", "DynamicMesh", "GeometryFlowCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }