// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryDataflowNodes : ModuleRules { public GeometryDataflowNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DataflowCore", "DataflowNodes", "GeometryCore", "GeometryFramework" // for UDynamicMesh } ); PrivateDependencyModuleNames.AddRange( new string[] { "DynamicMesh" } ); } } }