// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCollectionSequencer : ModuleRules { public GeometryCollectionSequencer(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "Sequencer", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "Core", "CoreUObject", "Engine", "LevelSequence", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "RHI", "SequencerCore", "Sequencer", "Slate", "SlateCore", "TimeManagement", "EditorFramework", "UnrealEd", "GeometryCollectionTracks", "Chaos", "GeometryCollectionEngine", } ); } } }