// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCollectionNodes : ModuleRules { public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ChaosCore", "Chaos", "DataflowCore", "DataflowEngine", "DataflowEnginePlugin", "DataflowNodes", "GeometryCollectionEngine", "GeometryCore", "GeometryDataflowNodes", "Voronoi", "GeometryFramework", "MeshDescription", "StaticMeshDescription", "PlanarCut", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "DynamicMesh", "MeshConversion", "MeshConversionEngineTypes", "FractureEngine" } ); if (Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "DataflowEditor", } ); } } } }