// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCollectionEditor : ModuleRules { public GeometryCollectionEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "EditorFramework", "UnrealEd", "PropertyEditor", "RenderCore", "RHI", "GeometryCollectionEngine", "RawMesh", "AssetTools", "AssetRegistry", "SceneOutliner", "EditorStyle", "ToolMenus", "Chaos", "MeshDescription", "StaticMeshDescription", "LevelEditor", "InputCore", "GraphEditor", "DataflowCore", "DataflowEngine", "DataflowEditor", } ); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); } } }