// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameplayGraphTests : TestModuleRules { static GameplayGraphTests() { TestMetadata = new Metadata() { TestName = "GameplayGraph", TestShortName = "GameplayGraph" }; } public GameplayGraphTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "GameplayGraph" }); } }