// Copyright Epic Games, Inc. All Rights Reserved. #include "FractureEnginePlugin.h" class FFractureEnginePlugin : public IFractureEnginePlugin { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE( FFractureEnginePlugin, FractureEngine ) void FFractureEnginePlugin::StartupModule() { } void FFractureEnginePlugin::ShutdownModule() { }