// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class EvaluationNotifiesRuntime : ModuleRules { public EvaluationNotifiesRuntime(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add(Path.Combine(EngineDirectory,"Source/ThirdParty/AHEasing/AHEasing-1.3.2")); PublicDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraphRuntime", "Core", "CoreUObject", "Engine", "AnimationWarpingRuntime", "RigVM", "AnimNext", "AnimNextAnimGraph", }); } } }