// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Stats/Stats.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #define DATASMITHLIVEUPDATE_MODULE_NAME TEXT("DatasmithRuntime") class IDatasmithRuntimeModuleInterface : public IModuleInterface { public: static IDatasmithRuntimeModuleInterface& Get() { return FModuleManager::LoadModuleChecked< IDatasmithRuntimeModuleInterface >(DATASMITHLIVEUPDATE_MODULE_NAME); } static bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded(DATASMITHLIVEUPDATE_MODULE_NAME); } };