// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DynamicMaterialMediaStreamBridgeEditor : ModuleRules { public DynamicMaterialMediaStreamBridgeEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DynamicMaterial", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "DynamicMaterialEditor", "DynamicMaterialMediaStreamBridge", "MediaStream", "MediaStreamEditor", "Slate", "SlateCore", "ToolMenus", "UnrealEd" } ); ShortName = "DMMSBridgeEditor"; } }