// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; // This module must be loaded "PreLoadingScreen" in the .uproject file, otherwise it will not hook in time! public class DefaultInstallBundleManager : ModuleRules { public DefaultInstallBundleManager(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "InstallBundleManager", "PatchCheck", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AnalyticsET", "ApplicationCore", "Core", "Json", "PakFile", "RenderCore", "IoStoreOnDemandCore", } ); } }