// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DataLinkJsonEditor : ModuleRules { public DataLinkJsonEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "BlueprintGraph", "ContentBrowser", "Core", "CoreUObject", "DataLinkEditor", "Engine", "Json", "JsonUtilities", "Slate", "SlateCore", "ToolMenus", "UnrealEd", } ); } }