// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DataLinkNode.h" #include "DataLinkStringToJson.generated.h" /** Convert a String to a Json Object */ UCLASS(MinimalAPI, Category="JSON", DisplayName="String to JSON") class UDataLinkStringToJson : public UDataLinkNode { GENERATED_BODY() protected: //~ Begin UDataLinkNode DATALINKJSON_API virtual void OnBuildPins(FDataLinkPinBuilder& Inputs, FDataLinkPinBuilder& Outputs) const override; DATALINKJSON_API virtual EDataLinkExecutionReply OnExecute(FDataLinkExecutor& InExecutor) const override; //~ End UDataLinkNode };