// Copyright Epic Games, Inc. All Rights Reserved. #include "DataLinkGraphCommands.h" #include "DataLinkEditorStyle.h" #include "Styling/AppStyle.h" #define LOCTEXT_NAMESPACE "DataLinkGraphCommands" FDataLinkGraphCommands::FDataLinkGraphCommands() : TCommands(TEXT("DataLinkGraph") , LOCTEXT("DataLinkGraph", "Data Link Graph") , NAME_None , FDataLinkEditorStyle::Get().GetStyleSetName()) { } void FDataLinkGraphCommands::RegisterCommands() { UI_COMMAND(Compile , "Compile" , "Compiles the data link graph" , EUserInterfaceActionType::Button , FInputChord()); UI_COMMAND(Preview , "Preview" , "Triggers execution of the data link graph with the given input data" , EUserInterfaceActionType::Button , FInputChord()); UI_COMMAND(ClearPreviewOutput , "Clear Output" , "Clears the output data from the last execution." , EUserInterfaceActionType::Button , FInputChord()); UI_COMMAND(ClearPreviewCache , "Clear Cache" , "Clears the cached node data from previous executions." , EUserInterfaceActionType::Button , FInputChord()); } #undef LOCTEXT_NAMESPACE