// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChaosVehiclesEditor : ModuleRules { public ChaosVehiclesEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "EditorFramework", "UnrealEd", "PropertyEditor", "AnimGraphRuntime", "AnimGraph", "BlueprintGraph", "ToolMenus", "PhysicsCore", "ChaosVehiclesCore", "ChaosVehiclesEngine", "ChaosVehicles" } ); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); } } }