// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChaosVehicles : ModuleRules { public ChaosVehicles(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EngineSettings", "RenderCore", "AnimGraphRuntime", "RHI", "ChaosVehiclesCore", "ChaosVehiclesEngine" } ); SetupModulePhysicsSupport(Target); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); } } }