// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosOutfitAssetEditor : ModuleRules { public ChaosOutfitAssetEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "BaseCharacterFXEditor", "ChaosClothAsset", "ChaosClothAssetEngine", "ChaosClothAssetEditor", "ChaosOutfitAssetEngine", "ContentBrowser", "Core", "CoreUObject", "DataflowEditor", "DataflowEngine", "Engine", "InputCore", "InteractiveToolsFramework", "Projects", "Slate", "SlateCore", "ToolMenus", "ToolWidgets", "UnrealEd" } ); } }