// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosOutfitAssetDataflowNodes : ModuleRules { public ChaosOutfitAssetDataflowNodes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Chaos", "ChaosClothAssetEngine", "ChaosOutfitAssetEngine", "DataflowCore", "DataflowNodes", "Engine", "MeshResizingCore", } ); } }