// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Dataflow/DataflowCore.h" #include "Dataflow/DataflowEngine.h" #include "Field/FieldSystemTypes.h" #include "ChaosFleshVisualizeFiberFieldNode.generated.h" /** * Visualizes a muscle fiber direction per tetrahedron from a GeometryCollection containing tetrahedra. */ USTRUCT(meta = (DataflowFlesh)) struct FVisualizeFiberFieldNode : public FDataflowNode { GENERATED_USTRUCT_BODY() DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizeFiberFieldNode, "VisualizeFiberField", "Flesh", "") DATAFLOW_NODE_RENDER_TYPE("VolumeRender",FFieldCollection::StaticType(), "VectorField") public: UPROPERTY(meta = (DataflowInput, DisplayName = "Collection")) FManagedArrayCollection Collection; UPROPERTY(EditAnywhere, Category = "Dataflow") float VectorScale = 1.0; UPROPERTY(meta = (DataflowOutput, DisplayName = "VectorField")) FFieldCollection VectorField; FVisualizeFiberFieldNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid()) : FDataflowNode(InParam, InGuid) { RegisterInputConnection(&Collection); RegisterOutputConnection(&VectorField); } virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override; }; /** * Visualizes position target vectors from GeometryCollection. */ USTRUCT(meta = (DataflowFlesh)) struct FVisualizePositionTargetsNode : public FDataflowNode { GENERATED_USTRUCT_BODY() DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizePositionTargetsNode, "VisualizePositionTargets", "Flesh", "") DATAFLOW_NODE_RENDER_TYPE("VolumeRender",FFieldCollection::StaticType(), "VectorField") public: UPROPERTY(meta = (DataflowInput, DisplayName = "Collection")) FManagedArrayCollection Collection; UPROPERTY(meta = (DataflowOutput, DisplayName = "VectorField")) FFieldCollection VectorField; FVisualizePositionTargetsNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid()) : FDataflowNode(InParam, InGuid) { RegisterInputConnection(&Collection); RegisterOutputConnection(&VectorField); } virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override; }; /** * Visualizes kinematic faces from GeometryCollection. */ USTRUCT(meta = (DataflowFlesh)) struct FVisualizeKinematicFacesNode : public FDataflowNode { GENERATED_USTRUCT_BODY() DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizeKinematicFacesNode, "VisualizeKinematicFaces", "Flesh", "") DATAFLOW_NODE_RENDER_TYPE("SurfaceRender",FGeometryCollection::StaticType(), "Collection") public: UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection")) FManagedArrayCollection Collection; FVisualizeKinematicFacesNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid()) : FDataflowNode(InParam, InGuid) { RegisterInputConnection(&Collection); RegisterOutputConnection(&Collection, &Collection); } virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override; };